Table of Contents
- Introduction
- Getting Started
- The Simulation
- Budget Proposals
- Voting System
- Crisis Events
- RIPPLE Impacts
- Scoring & Outcomes
- For Administrators
- Appendix A: Game Variables
- Appendix B: Government Organizations
- Appendix C: Crisis Characters
- Appendix D: Revision History
1. Introduction
What is Ducklings?
Ducklings is a national civic simulation where Canadian students manage the country's $2.4 trillion economy using real government budget data. It's Model UN for domestic fiscal policy—except instead of pretending to be other countries, students engage with actual Canadian institutions and face real tradeoffs.
Why it Exists
Students will inherit democratic systems they've never been taught to understand. Ducklings changes that. A student in a 200-person rural Alberta school competes on equal footing with students from the largest urban schools—judged purely on the merit of their ideas, not their school's budget or access to specialized programs.
What Students Learn
- Fiscal responsibility and budget tradeoffs
- Research and evidence-based decision making
- Time management and deadlines
- Public presentation and persuasion
- Collaborative problem-solving
- How government actually works
The Core Lesson
Budgets aren't just numbers—they're people and services. Every dollar cut somewhere is a consequence felt somewhere else.
2. Getting Started
Student Enrollment
- Teacher/administrator creates school account
- Administrator generates access codes for students
- Student enters access code at enrollment screen
- Student creates password (access code is consumed)
- Student joins or creates a team (optional)
Access Code Format
DUCK-XXXX-XXXX
Codes are single-use. Once a student registers, the code is invalidated.
Student Profiles
Students maintain a profile throughout the simulation. The system retains only:
- School ID
- Student password
- Team membership
- Proposal history
Privacy by design—no personal information beyond what's needed for gameplay.
Team Formation
- Teams of up to 5 students
- Teams can be within a single school
- Individual participation is allowed but challenging—the simulation rewards collaboration
3. The Simulation
Game Cycles
Each game cycle aligns with a school semester:
- Fall semester: September – January
- Spring semester: February – June
At the end of each cycle, students are removed and must re-enroll for the next cycle. Administrators retain their accounts.
Epochs
Game cycles are divided into 1-week epochs. This structure:
- Creates hard deadlines that teach time management
- Allows schools across time zones to participate asynchronously
- Enables phased gameplay (proposal → refinement → voting → crisis)
The $2.4 Trillion Sandbox
Students work with real Canadian budget data:
- 214 federal agencies with actual budget allocations
- Provincial ministries (Alberta fully mapped)
- Municipal departments (Calgary, Edmonton)
- Live economic variables (USD-CAD exchange rate, Bank of Canada interest rate)
All numbers come from official government sources. When students cut a department's budget, they're working with real figures.
Geographic Scope
The simulation currently supports:
Level
Coverage
Federal
All 214 agencies
Provincial
Alberta (24 ministries)
Municipal
Calgary (16 depts), Edmonton (14 depts)
Future expansions will add additional provinces and municipalities.
4. Budget Proposals
What is a Proposal?
A proposal is a student or team's recommended change to a government organization's budget. It includes:
- Target entity: Which department/ministry/agency
- Budget adjustment: Increase, decrease, or reallocation
- Rationale: Why this change makes sense
Creating a Proposal
- Select target government organization
- Review current baseline budget
- Propose adjustment (cannot go below minimum viable budget)
- Write rationale explaining the reasoning
- Save as draft or submit
Team Collaboration
Team members can:
- Co-edit proposals before submission
- Review and comment on drafts
- Submit on behalf of the team
Proposal Status
Status
Meaning
Draft
Work in progress, not yet submitted
Submitted
Locked for voting
Aggregated
Rolled into district/provincial summary
The Rationale Matters
AI analysis examines rationales for:
- Logical reasoning
- Evidence cited
- Consideration of downstream effects
Strong rationales carry more weight in aggregation.
Budget Constraints
- Baseline budget: Current allocation from real government data
- Minimum viable budget: Floor below which the organization cannot function
- Cannot deficit: Municipal entities cannot run deficits (hard constraint)
5. Voting System
Aggregation Hierarchy
Proposals don't go directly to national policy. They aggregate upward:
School
└── Students vote on proposals
└── School position emerges
District
└── School positions aggregate
└── District position emerges
Province
└── District positions aggregate
└── Provincial position emerges
National
└── Provincial positions aggregate
└── National consensus emerges
Deadlines are Hard
Each aggregation level has a deadline. Miss it, and your input isn't counted. This teaches:
- Time management
- Coordination within teams
- The reality of democratic processes
Voting Mechanics
Students vote on proposals from their school. Votes are:
- Recorded to blockchain (Hedera localnet)
- Immutable once cast
- Transparent and auditable
Why Blockchain?
Every proposal submitted. Every vote cast. Permanently recorded. Students learn that democratic participation can be both private and verifiable.
The Hedera Consensus Service and Token Service provide:
- Immutable audit trail
- Transparent verification
- No central point of manipulation
6. Crisis Events
Week 5: The World Changes
Midway through the cycle, a crisis event is introduced. Planned budgets must now adapt to unexpected circumstances.
Crisis Characters
Character
Crisis Type
Description
Big Beautiful Bill
Economic/trade
Tariffs, trade wars, economic disruption
Torrent
Natural disaster
Floods, fires, extreme weather
Rusty
Infrastructure
Aging systems, critical failures
Brain Drain
Workforce
Talent exodus, skills shortage
Dr. Waitlist
Healthcare
System strain, capacity crisis
NIMBY Nancy
Development
Housing/development obstruction
Additional crisis characters may be introduced based on current events.
What Crises Teach
- Plans rarely survive contact with reality
- Adaptability matters more than perfection
- Resource allocation involves impossible choices
- Governance is about managing tradeoffs, not finding perfect solutions
Responding to Crisis
Students must:
- Assess impact on their existing proposals
- Adjust allocations to address the crisis
- Justify changes in updated rationales
- Meet new deadlines despite disruption
Crisis Mechanics
When a crisis activates:
- Affected budget categories are identified
- Economic variables may shift
- New constraints are introduced
- Proposals must be revised within deadline
7. RIPPLE Impacts
What is RIPPLE?
RIPPLE is a community-sourced knowledge base documenting how changes in one area of civic life affect other areas. When a student proposes cutting healthcare funding, RIPPLE shows them what community members have identified as downstream consequences.
How it Works
- Citizens contribute causal observations to RIPPLE threads on Pond
- AI scores contributions for clarity and mechanism
- Community validates with upvotes/downvotes
- Relationships are extracted and stored
- Ducklings queries RIPPLE when displaying proposals
Example
Student proposes: Cut rural hospital funding by 8%
RIPPLE displays:
→ Employment: Hospital closures cause staff relocation, reducing customer base for local businesses anecdotal · 23 votes · 78% confidence
→ Housing: Communities become less desirable when healthcare access decreases theoretical · 12 votes · 62% confidence
Understanding RIPPLE Data
Field
Meaning
Target domain
What area is affected
Summary
How the impact manifests
Evidence type
anecdotal / statistical / theoretical
Votes
Community validation score
Confidence
Weighted reliability score
The Lesson
Budgets don't exist in isolation. Every cut creates ripples. RIPPLE makes those ripples visible before students finalize decisions.
8. Scoring & Outcomes
There is No Winning
Ducklings doesn't have winners and losers. It has trajectories.
Trajectory Dimensions
Dimension
What it Measures
Fiscal Sustainability
Can we keep doing this? Deficit trends, debt ratio
Service Delivery
Are services improving? Wait times, outcomes
Crisis Resilience
Can we handle the next shock? Reserves, capacity
Social Cohesion
Is society holding together? Inequality, trust
Infrastructure State
Are systems maintained or degrading?
End of Cycle Report
At semester end, students see:
- Their trajectory across dimensions
- Comparison to starting state
- What improved, what degraded
- Consequences of their collective choices
Trajectory Indicators
Healthcare Access: ▼ Declining (-8% vs last year)
Environmental Quality: ▲ Improving (+3% vs last year)
Economic Stability: ► Stable (0% vs last year)
Social Cohesion: ▼ Declining (-5% vs last year)
Infrastructure State: ▼ Declining (-12% vs last year)
Crisis Resilience: ▼▼ Sharply declining (-22%)
OVERALL TRAJECTORY: ▼ Declining
The Real Outcome
Students don't graduate having "won" at governance. They graduate understanding governance—the tradeoffs, the constraints, the impossibility of perfect solutions.
Continuity Between Cycles
End-of-cycle state becomes start-of-cycle state for the next semester:
- Inherited problems carry forward
- Deferred costs come due
- Returning students see consequences of prior decisions
- New students inherit reality shaped by predecessors
9. For Administrators
School Setup
- Request school account from CanuckDUCK
- Receive administrator credentials
- Generate student access codes
- Distribute codes to students
- Monitor enrollment and participation
Managing Students
Administrators can:
- Add/remove students
- Reset passwords
- View participation reports
- Monitor team activity
- Generate new access codes
Semester Turnover
At cycle end:
- Student accounts are deactivated
- New access codes generated for next cycle
- Returning students re-enroll (can maintain profile continuity)
- Administrative accounts persist
School Dashboard
Administrators have access to:
- Enrollment statistics
- Participation metrics
- Proposal submission status
- Voting completion rates
- Team activity logs
Privacy Commitment
Ducklings operates on privacy-by-design principles:
- No personal student information collected beyond school ID
- No data sold or shared with third parties
- Canadian data sovereignty (all data stored in Canada)
- Students can request data deletion
Support
- Documentation: ducklings.canuckduck.ca/help
- Email: [email protected]
- Issues: Report via platform feedback system
Appendix A: Game Variables
The simulation uses a three-tier configuration system:
- Tier 1: World — Global constraints outside Canada's control
- Tier 2: Administration — Multi-year government policy (4-5 year term)
- Tier 3: Year — Fiscal year-specific values
Later tiers override earlier ones. Access via GameConfigService::get('path.to.value').
Tier 1: World Variables
International Monetary Rates
Variable
Path
Description
IMF SDR Rate
international.imf_sdr_rate
IMF Special Drawing Rights rate
US Federal Funds Rate
international.us_federal_funds_rate
US Federal Reserve rate
ECB Deposit Rate
international.ecb_deposit_rate
European Central Bank rate
BoE Bank Rate
international.boe_bank_rate
Bank of England rate
Sovereign Risk Spreads
Rating
Path
Description
AAA
international.sovereign_risk_spreads.aaa_rated
Spread for AAA-rated debt
AA
international.sovereign_risk_spreads.aa_rated
Spread for AA-rated debt
A
international.sovereign_risk_spreads.a_rated
Spread for A-rated debt
BBB
international.sovereign_risk_spreads.bbb_rated
Spread for BBB-rated debt
Global Commodity Prices (CAD)
Commodity
Path
Description
WTI Crude Oil
commodities.oil_wti_barrel
Per barrel
Brent Crude Oil
commodities.oil_brent_barrel
Per barrel
Natural Gas
commodities.natural_gas_mmbtu
Per MMBtu
Gold
commodities.gold_oz
Per troy ounce
Lumber
commodities.lumber_mbf
Per thousand board feet
Wheat
commodities.wheat_bushel
Per bushel
Potash
commodities.potash_tonne
Per tonne
Copper
commodities.copper_lb
Per pound
Uranium
commodities.uranium_lb
Per pound
Currency & Trade Environment
Variable
Path
Values
USD Strength Index
currency_environment.usd_strength_index
DXY index
CAD Pressure
currency_environment.cad_pressure
weak / neutral / strong
WTO Tariff Environment
trade.wto_tariff_environment
normal / elevated / trade_war
CUSMA Status
trade.cusma_status
active / renegotiation / suspended
Supply Chain Stress
trade.supply_chain_stress
low / moderate / high / critical
Geopolitical Risk
Variable
Path
Description
Stability Index
geopolitical.global_stability_index
0-100, higher = more stable
Energy Security Risk
geopolitical.energy_security_risk
low / moderate / high / critical
Trade Bloc Tensions
geopolitical.trade_bloc_tensions
normal / elevated / high
Game Mechanics
Staffing Ratios
Context
Staff per Manager
Path
Default
5
mechanics.staffing.ratios.default.staff_per_manager
Defence
8
mechanics.staffing.ratios.defence.staff_per_manager
Regulatory
4
mechanics.staffing.ratios.regulatory.staff_per_manager
Healthcare
6
mechanics.staffing.ratios.healthcare.staff_per_manager
Technology
5
mechanics.staffing.ratios.technology.staff_per_manager
Staffing Cascade Rules
Threshold
Value
Description
Staff → Manager
5
Staff needed to justify one manager
Manager → Director
5
Managers needed to justify one director
Director → ADM
4
Directors needed to justify one ADM
Classification Pay Ranges
Level
Min Salary
Max Salary
Staff
$55,000
$95,000
Manager
$85,000
$130,000
Director
$115,000
$165,000
Executive
$145,000
$250,000
Budget Cost Allocation
Category
Percentage
Description
Personnel
60%
Salaries and benefits
Operations
25%
Day-to-day operations
Transfers
10%
Grants and transfer payments
Capital
5%
Capital projects
Reference FTE Cost
$120,000
Fully-loaded cost per employee
Proposal & Voting Mechanics
Rule
Value
Description
Supermajority Threshold
67%
Required for major changes
Major Change Threshold
15%
Budget change % requiring supermajority
Minimum Support
10%
Required to advance from team level
Amendment Limit
3
Max amendments per proposal
Cycle Phases
Phase
Duration
Activities
Consultation
14 days
Team formation, research, initial proposals
Deliberation
21 days
Amendments, debate, coalition building
Voting
7 days
Final vote, results
Implementation
7 days
Simulation update, reflection
Tier 2: Administration Variables (2023-2027)
Fiscal Targets
Variable
Path
Description
Debt-to-GDP Trajectory
fiscal_targets.debt_to_gdp_trajectory.{year}
Target by year
Deficit Reduction Path
fiscal_targets.deficit_reduction_path.{year}
Deficit target by year
Debt Service Ceiling
fiscal_targets.debt_service_ceiling_percent
Max 12% of revenue
Major Program Commitments
Program
Status
Annual Cost
Pharmacare
program_commitments.pharmacare
Multi-billion
Dental Care
program_commitments.dental_care
Multi-billion
Childcare
program_commitments.childcare
Multi-billion
Indigenous Reconciliation
program_commitments.indigenous_reconciliation
Multi-billion
Climate Action
program_commitments.climate_action
Multi-billion
Defence Commitments
Variable
Value
Description
NATO Target
2.0%
Percentage of GDP
Achievement Year
2032
Target year for NATO spending
Tax Policy
Variable
Value
Corporate Rate
15.0%
Top Marginal Rate
33.0%
Top Bracket Threshold
$235,675
Capital Gains Inclusion
66.67%
Tier 3: Fiscal Year Variables (2025)
Exchange Rates
Currency Pair
Path
USD/CAD
economic.exchange_rates.usd_cad
EUR/CAD
economic.exchange_rates.eur_cad
GBP/CAD
economic.exchange_rates.gbp_cad
JPY/CAD
economic.exchange_rates.jpy_cad
CNY/CAD
economic.exchange_rates.cny_cad
Interest Rates
Rate
Path
Description
BoC Overnight
economic.interest_rates.boc_overnight
Bank of Canada rate
Prime Rate
economic.interest_rates.boc_prime
Prime lending rate
10Y Gov Bond
economic.interest_rates.government_10y_yield
10-year yield
5Y Mortgage
economic.interest_rates.mortgage_5y_fixed
Average 5-year fixed
Inflation
Metric
Path
Annual CPI
economic.inflation.cpi_annual
Core Inflation
economic.inflation.core_inflation
Food Inflation
economic.inflation.food_inflation
Shelter Inflation
economic.inflation.shelter_inflation
GDP
Metric
Path
Nominal (Billions)
economic.gdp.nominal_billions
Real Growth
economic.gdp.real_growth_percent
Per Capita
economic.gdp.per_capita
Federal Budget
Metric
Path
Total Expenditure
budget.total_expenditure_billions
Total Revenue
budget.total_revenue_billions
Projected Deficit
budget.projected_deficit_billions
Pay Scale Classifications
Economics & Social Science (EC)
Code
Label
Salary
Total Cost
EC-01
Junior Economist
$62,000
$77,500
EC-02
Intermediate
$71,000
$88,750
EC-03
Intermediate
$79,000
$98,750
EC-04
Senior
$88,000
$110,000
EC-05
Team Lead
$96,000
$120,000
EC-06
Manager/Director
$108,000
$135,000
EC-07
Senior Director
$122,000
$152,500
EC-08
Executive Director
$140,000
$175,000
Information Technology (IT)
Code
Label
Salary
Total Cost
IT-01
Technician
$60,000
$75,000
IT-02
Systems Analyst
$75,000
$93,750
IT-03
Senior Analyst
$92,000
$115,000
IT-04
IT Manager
$108,000
$135,000
IT-05
Director, IT
$125,000
$156,250
Executive Group (EX)
Code
Label
Salary
Total Cost
EX-01
Director
$130,000
$162,500
EX-02
Executive Director
$150,000
$187,500
EX-03
Director General
$175,000
$218,750
EX-04
Assistant Deputy Minister
$210,000
$262,500
EX-05
Deputy Minister
$280,000
$350,000
Geographic Weighting
Default Weights
Context
Weight
Description
Federal (all)
1.0
All Canadians equal on federal matters
Provincial (resident)
1.0
Full weight for province residents
Provincial (adjacent)
0.5
Adjacent province weight
Provincial (same region)
0.3
Same region weight
Provincial (distant)
0.1
Distant province weight
Municipal (resident)
1.0
Full weight for municipality residents
Municipal (same province)
0.3
Same province weight
Municipal (other province)
0.1
Other province weight
Regional Groupings
Region
Provinces
West
BC, AB, SK, MB
Central
ON, QC
Atlantic
NB, NS, PE, NL
North
YT, NT, NU
Computed Metrics (Correlation Engine)
Metric
Description
debt_service
Debt service as % of revenue
capital_space
Remaining capital expenditure room
currency_exposure
USD-denominated spending impact
inflation_pressure
Imported vs domestic inflation
trade_impact
Tariff and trade environment effects
program_viability
Funding status of major programs
fiscal_health
Composite health score (0-100)
staffing_impact
FTE implications of budget changes
Appendix B: Government Organizations
Federal Government Organizations by Portfolio
257 federal organizations with baseline budgets ranging from $2.8M to $71B.
Defence & Security Portfolio
Organization
Baseline Budget
National Defence
$26,400,000,000
Veterans Affairs Canada
$6,200,000,000
Royal Canadian Mounted Police
$5,400,000,000
Canada Border Services Agency
$2,400,000,000
Public Safety Canada
$1,200,000,000
Communications Security Establishment
$850,000,000
Canadian Security Intelligence Service
$680,000,000
Canadian Forces Housing Agency
$236,198,006
National Security and Intelligence Review Agency
$212,654,219
Canadian Nuclear Safety Commission
$185,000,000
Economy & Trade Portfolio
Organization
Baseline Budget
Employment and Social Development Canada
$71,000,000,000
Innovation, Science and Economic Development
$10,200,000,000
Global Affairs Canada
$7,800,000,000
Treasury Board of Canada Secretariat
$7,200,000,000
Canada Revenue Agency
$5,100,000,000
Public Services and Procurement Canada
$4,800,000,000
Agriculture and Agri-Food Canada
$3,200,000,000
Canada Mortgage and Housing Corporation
$2,800,000,000
Natural Resources Canada
$2,800,000,000
Service Canada
$2,500,000,000
Healthcare & Social Services Portfolio
Organization
Baseline Budget
Indigenous Services Canada
$18,500,000,000
Public Health Agency of Canada
$8,200,000,000
Veterans Affairs Canada
$6,200,000,000
Health Canada
$4,500,000,000
Service Canada
$2,500,000,000
Canadian Institutes of Health Research
$1,300,000,000
Canadian Food Inspection Agency
$780,000,000
Infrastructure & Transport Portfolio
Organization
Baseline Budget
Canada Post
$8,500,000,000
Public Services and Procurement Canada
$4,800,000,000
Canada Mortgage and Housing Corporation
$2,800,000,000
Shared Services Canada
$2,200,000,000
Transport Canada
$2,100,000,000
Parks Canada
$1,400,000,000
VIA Rail Canada
$850,000,000
Canada Infrastructure Bank
$850,000,000
Justice & Governance Portfolio
Organization
Baseline Budget
Indigenous Services Canada
$18,500,000,000
Crown-Indigenous Relations and Northern Affairs
$8,200,000,000
Global Affairs Canada
$7,800,000,000
Royal Canadian Mounted Police
$5,400,000,000
Immigration, Refugees and Citizenship Canada
$4,200,000,000
Canada Border Services Agency
$2,400,000,000
Justice Canada
$1,100,000,000
Environment & Resources Portfolio
Organization
Baseline Budget
Fisheries and Oceans Canada
$4,100,000,000
Agriculture and Agri-Food Canada
$3,200,000,000
Natural Resources Canada
$2,800,000,000
Environment and Climate Change Canada
$2,400,000,000
Parks Canada
$1,400,000,000
Atomic Energy of Canada Limited
$1,200,000,000
Canadian Food Inspection Agency
$780,000,000
Note: Some organizations appear in multiple portfolios based on their mandate.
Provincial Ministries
97 provincial ministries across 4 provinces (Alberta, BC, Ontario, Quebec).
Alberta Ministries
Ministry
Budget
Health
TBD
Education
TBD
Affordability and Utilities
TBD
Agriculture and Irrigation
TBD
Energy and Minerals
TBD
Environment and Protected Areas
TBD
Infrastructure
TBD
Jobs, Economy and Trade
TBD
Justice
TBD
Public Safety and Emergency Services
TBD
Transportation and Economic Corridors
TBD
BC, Ontario, and Quebec ministries available in database.
Municipal Departments
30 municipal departments across Calgary and Edmonton.
All municipal departments are flagged cannot_deficit = TRUE, meaning they cannot operate at a deficit and must be fully funded.
City of Calgary
Department
Cannot Deficit
Calgary 9-1-1
✓
Calgary Police Service
✓
Calgary Fire Department
✓
Calgary Transit
✓
Calgary Roads
✓
Calgary Water Services
✓
Calgary Parks
✓
Calgary Recreation
✓
City of Edmonton
Department
Cannot Deficit
Edmonton Police Service
✓
Edmonton Fire Rescue Services
✓
Edmonton Transit Service
✓
EPCOR Water Services
✓
Edmonton Parks
✓
Edmonton Roads
✓
Appendix C: Crisis Characters
Crisis Overview
ID
Name
Subtitle
Icon
Category
Severity
Trigger
zombert
Zombert
The Undead Economy
🧟
economic
3
conditional
ember
Ember
The Wildfire Season
🔥
natural
4
scheduled
connie
Connie the Contagion
The Public Health Emergency
🦠
health
4
random
blackout_betty
Blackout Betty
The Grid Failure
⚡
energy
3
random
big_beautiful_bill
Big Beautiful Bill
The Infrastructure Demand
💰
infrastructure
3
conditional
torrent
Torrent
The Rising Waters
🌊
natural
5
scheduled
rusty
Rusty
The Crumbling Foundation
🔧
infrastructure
4
conditional
brain_drain
Brain Drain
The Talent Exodus
🎓
workforce
3
conditional
dr_waitlist
Dr. Waitlist
The Healthcare Backlog
🏥
health
4
conditional
nimby_nancy
NIMBY Nancy
The Housing Standoff
🏠
housing
3
conditional
Crisis Profiles
🧟 Zombert - The Undead Economy
Category: Economic | Severity: 3/5
Economic crisis strikes! Revenue is dropping and unemployment is rising. The economy needs intervention.
- Trigger:
deficit_ratio > 0.15(30% probability) - Effects: Revenue reduction -15%
- Cooldown: 8 weeks | Duration: 3 weeks | Response Deadline: 72 hours
Response Options:
Option
Cost
Outcome
Emergency Stimulus Package
$50B
Fast resolution, increases debt
Austerity Measures
Saves $20B
Slow resolution, reduces services
🔥 Ember - The Wildfire Season
Category: Natural | Severity: 4/5
Wildfire season is here! Emergency services are strained and evacuations may be needed.
- Trigger: Scheduled (June-August), 30% probability
- Effects: Cost increase +30%
- Cooldown: 12 weeks | Duration: 2 weeks | Response Deadline: 48 hours
Response Options:
Option
Cost
Outcome
Emergency Funding
$10B
Immediate firefighting resources
Prevention Investment
$25B
Long-term prevention infrastructure
🦠 Connie the Contagion - The Public Health Emergency
Category: Health | Severity: 4/5
A public health emergency has emerged! Healthcare systems are overwhelmed.
- Trigger: Random (5% probability)
- Effects: Cost increase +40%
- Cooldown: 16 weeks | Duration: 4 weeks | Response Deadline: 48 hours
Response Options:
Option
Cost
Outcome
Healthcare Surge Funding
$30B
Increase capacity
Containment Measures
$5B
Reduces spread but slows economy
⚡ Blackout Betty - The Grid Failure
Category: Energy | Severity: 3/5
The power grid has failed! Widespread outages are causing economic losses.
- Trigger: Random (8% probability)
- Effects: Revenue -10%, Cost +15%
- Cooldown: 8 weeks | Duration: 2 weeks | Response Deadline: 72 hours
Response Options:
Option
Cost
Outcome
Emergency Grid Repairs
$15B
Quick fix
Grid Modernization
$50B
Comprehensive upgrade
💰 Big Beautiful Bill - The Infrastructure Demand
Category: Infrastructure | Severity: 3/5
Major infrastructure projects are being demanded across the country! Citizens want new roads, bridges, and public buildings—but the price tag is enormous.
- Trigger:
infrastructure_age > 25(25% probability) - Effects: Cost increase +25%
- Cooldown: 10 weeks | Duration: 4 weeks | Response Deadline: 96 hours
Response Options:
Option
Cost
Outcome
Approve Mega-Projects
$100B
High employment impact
Targeted Repairs Only
$25B
Delays new construction
Public-Private Partnerships
$40B
Mixed ownership model
🌊 Torrent - The Rising Waters
Category: Natural | Severity: 5/5
Catastrophic flooding is threatening communities! Rivers are overflowing, homes are at risk, and emergency services are scrambling.
- Trigger: Scheduled (April-June), 35% probability
- Effects: Cost +35%, Revenue -5%
- Cooldown: 12 weeks | Duration: 3 weeks | Response Deadline: 48 hours
Response Options:
Option
Cost
Outcome
Emergency Flood Response
$8B
Evacuation and shelters
Flood Infrastructure Investment
$35B
Dikes and drainage systems
Mandatory Flood Insurance
$2B
Transfers risk to homeowners
🔧 Rusty - The Crumbling Foundation
Category: Infrastructure | Severity: 4/5
Critical infrastructure is failing! Bridges are unsafe, water mains are bursting, and the backlog of repairs is growing faster than budgets can handle.
- Trigger:
maintenance_backlog > 0.3(20% probability) - Effects: Cost +20%, Service -15%
- Cooldown: 8 weeks | Duration: 4 weeks | Response Deadline: 72 hours
Response Options:
Option
Cost
Outcome
Emergency Repair Blitz
$15B
Quick fixes
Systematic Asset Renewal
$60B
10-year comprehensive program
Reduce Service Levels
Saves $5B
Reduces citizen satisfaction
🎓 Brain Drain - The Talent Exodus
Category: Workforce | Severity: 3/5
Skilled workers are leaving for better opportunities elsewhere! Healthcare workers, teachers, and tech professionals are departing in record numbers.
- Trigger:
wage_competitiveness < 0.85(15% probability) - Effects: Service -20%, Cost +10%
- Cooldown: 16 weeks | Duration: 6 weeks | Response Deadline: 96 hours
Response Options:
Option
Cost
Outcome
Competitive Wage Package
$12B
Ongoing retention cost
Accelerated Immigration
$3B
Integration challenges
Domestic Training Investment
$8B
Slow but sustainable
Accept Reduced Services
Saves $2B
Risk of decline spiral
🏥 Dr. Waitlist - The Healthcare Backlog
Category: Health | Severity: 4/5
Healthcare wait times have reached crisis levels! Surgeries are delayed, ERs are overwhelmed, and patients are suffering.
- Trigger:
healthcare_capacity < 0.7(25% probability) - Effects: Cost +30%, Service -25%
- Cooldown: 12 weeks | Duration: 5 weeks | Response Deadline: 72 hours
Response Options:
Option
Cost
Outcome
Healthcare Capacity Surge
$20B
More beds and staff
Private Healthcare Partnership
$8B
Two-tier system risk
Prevention & Primary Care
$15B
Long-term structural solution
Out-of-Province Care
$5B
Creates external dependency
🏠 NIMBY Nancy - The Housing Standoff
Category: Housing | Severity: 3/5
Housing costs are soaring but communities are blocking new development! "Not In My Backyard" opposition is preventing solutions.
- Trigger:
housing_affordability < 0.5(20% probability) - Effects: Cost +15%, Social tension +25%
- Cooldown: 10 weeks | Duration: 8 weeks | Response Deadline: 96 hours
Response Options:
Option
Cost
Outcome
Override Local Zoning
$2B
Forces density near transit
Density Incentive Program
$10B
Municipal cooperation
Public Housing Construction
$25B
Direct government builds
Reduce Immigration Targets
$0
Slows economic growth
Appendix D: Revision History
Version
Date
Changes
1.0
2026-01-02
Initial draft - core sections
1.1
2026-01-02
Populated Appendix A with 248 game variables
1.2
2026-01-02
Populated Appendix B with government organizations
1.3
2026-01-02
Populated Appendix C with 10 crisis characters
This is a living document. Updates are made as game mechanics evolve.
© 2026 CanuckDUCK Research Corporation